Angren, the Metalic Terror (Monster)

Angren, the Metallic Terror is an evil steel dragon that acts as a recurring villian in Penzavie. They take many forms.

Characteristics:

 * CR:
 * Size and Type: Tiny Dragon, Neutral Evil
 * AC: 14 (Natural Armor)
 * HP: 14 (3d4 + 6)
 * Str: 14
 * Dex: 10
 * Con: 14
 * Int: 8
 * Wis: 6
 * Cha: 10
 * Movement: 10 feet
 * Resistances and Immunities:
 * Languages: Draconic

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Characteristics:

 * CR: //TO DO: figure these out
 * Size and Type: Gargantuan Dragon, Chaotic Evil
 * AC: 23 (Natural Armor)
 * HP: 600 (30d20 + 300)
 * Str: 30 (+10)
 * Dex: 16 (+3)
 * Con: 30 (+10)
 * Int: 18 (+4)
 * Wis: 14 (+2)
 * Cha: 22 (+6)
 * Movement: 30ft on land, 120ft while flying, 60ft while swimming
 * Resistances and Immunities: //TO DO: figure these out
 * Damage Resistances:
 * Damage Immunities:
 * Status Immunities:
 * Languages: Common, Draconic, Abyssal, Infernal, and any language a bearer of (or someone who has died while wearing) an Iron Ring of Power

Auras and Affects
Aura of Fear

Within 60 feet of Angren, the Metallic Terror, each creature must make a DC25 Wisdom Saving Throw at the beginning of their turn, between 60 and 120 feet of Angren, the Metallic Terror, each creature must make a DC20 Wisdom Saving Throw at the beginning of their turn, between 120 and 240 feet of Angren, the Metallic Terror, each creature must make a DC15 Wisdom Saving Throw at the beginning of their turn, between 240 and 480 feet of Angren, the Metallic Terror, each creature must make a DC10 Wisdom Saving Throw at the beginning of their turn, between 480 and 1000 feet of Angren, the Metallic Terror, each creature must make a DC5 Wisdom Saving Throw at the beginning of their turn.

On a failed save, the creature is Frightened for 1 minute.

If the creature is Resistant to being Frightened (has advantage of saving throws to avoid fear), it looses that trait for 1 day instead of being Frightened.

If the creature is Immune to being Frightened, it looses that trait and is instead Resistant for 1 day.

Aura of Fire

All creatures that end their turn within 30 feet of Angren, the Metallic Terror, take 20 Fire Damage at the end of their turn.

Actions
Multiattack

Angren, the Metallic Terror, may make one bite attack, one tail attack, one claw attack, and take one other action on each of it's turns. The Bite and Tail attacks may not be against the same individual.

Fire Breath (Cone) (recharge 5-6)

Angren breaths fire into a 90 foot cone in front on them, all creatures within this cone must take a DC25 Dexterity saving throw. Those who fail this saving throw take 91 (26d6) Fire damage or half that if they succeed on the saving throw.

Fire Breath (Beam) (recharge 5-6)

Angren breaths fire unto a single target within 120 feet. That individual must make a DC25 Constitution saving throw. They take 44 (8d10) fire damage and 22 (4d10) radiant damage of a failed save and half that damage on a successful one. Additionally, those who fail this save and are Immune to fire damage loose that trait and then are instead Resistant to Fire damage. If the individual is instead Resistant when they fail this save, they loose this trait for 1 day.

They may use their action to either make a DC20 Constitution Saving Throw to reestablish their natural resistance or immunity or make a DC20 Intelligence (Arcana) check to reestablish their magical item's abilities.

Molten Metal Breath

Angren hurls a blob of molten metal at a single target within 30 feet of them. That individual must make a DC25 Strength Saving throw. On a failed save, that individual takes 27 (6d8) bludgeoning damage and 27 (6d8) fire damage and is grappled as the mound of metal wraps around them (Escape DC 20). If rolls less that 15 on the saving throw, they are instead Paralyzed and can make a DC 20 Strength saving throw at the end of their turns, and then they will be grappled instead. While Paralyzed or Grappled by the mound of metal, the individual takes 27 (6d8) fire damage at the end of each of their turns.

On a successful save, the creature is knocked prone and takes half the damage.

Bite

//TO DO: figure these out

Claw

//TO DO: figure these out

Tail

//TO DO: figure these out