Space Opera TRAG campaign notes

Notes from the Politics video series
 * I need a Central Tension
 * It answers a lot of questions
 * The Civil War is an example
 * Those in charge were fighting for States Rights, specifically for Slavery
 * The common soldier saw the North as aggressors
 * The north was fighting over ethics, but some where fighting for money and fame
 * Getting many angles/layers is good
 * Republic vs Empire is another Central Tension (Rome)(Also Star War)
 * The Cold War was a Central Tension, Communism vs Capitalism
 * Two Superpowers with satellite states, duking it out sorta.
 * Magneto vs Prof. Xavier

Places and People
The Steady State:
 * The Solar System
 * Roaming Individuals
 * The Earthsphere
 * Earth (Major)
 * Federation of Celestial Political Entities Headquarters
 * Luna (Minor, Involved)
 * The Lunar Democracy
 * Lunar Farside Corporation
 * Shipping Stations (Minor, Involved)
 * The Colonies (Minor, Involved)
 * The Venusian Sphere
 * Venus (Major, Distant)
 * The Colonies (Minor, Distant)
 * The Martian Sphere
 * Mars (Major)
 * The Republic of Martian Confederacy
 * Shipping Stations (Minor, Involved)
 * The Jovian Sphere
 * Callisto (Minor, Distant)
 * Shipping Stations (Major, Distant)
 * Shipping Stations (Major, Distant)

A second Antarctica Treaty was forced upon the Solar System that allowed for sovereignty of Non-Earth entities if they abide by the following rules Mars doesn't like the treaty because they need greenhouse gases to contribute to their atmosphere and humanoid mechas are very useful for construction on Mars. There are colonies that agree that humanoid mechas are for construction, but other colonies don't feel the need for them.
 * They have to be part of the Earth Dominated "Federation of Celestial Political Entities"
 * No Nukes or Virus bombs
 * No Humanoid Mechas
 * Limited Greenhouse Gas Production

Campaign Start and Notes
In the beginning, the players will start on a colony at L2. They will either be the crew of a shipping company ship or refuges who have to leave when...

THERE IS A COLONY ATTACK. A large battleship blasts the colony, but the shipping company escapes with a mysterious cargo.

What the players know: What the players don't know:
 * They are on a ship with a mysterious cargo
 * The colony was attacked by a mysterious ship which only can be explained from Mars.
 * The colony attacked is also known for accepting in anyone regardless of their race or designation.
 * The Lunar Farside Corporation made mechs for both Earth and Mars, claiming that their competitors had made mechs for the other side.
 * Mars attacked the colony because it apparently had the factory that made
 * The LFC wants the colony above them to be destroyed because they are humanists. They know the war will harm transhumans and androids.