Pain Glove

The Pain Glove is a one of two magical artifacts of the artifacts made by Angren, the Metallic Terror. They are designed to hurt or kill the user. Each glove looks as if it is made of steel, but feels like silk when worn. The gloves have a small sentient presence, but do not speak unless a wearer spends 48 hours speaking to it over any period of time, but they must not take off the glove until it learns to speak with the wearer. Only wearers who speak to the glove for these extended periods can hear the glove speak.

Neither glove can be destroyed, except with a 12th level Disintegrate.

The Left Pain Glove
This glove inflict pain in the user in exchange for knowledge. Whenever the wearer asks a question, the wearer must make a Constitution saving throw of DC 10 + their level. The glove deals damage to the wearer equal to their hit dice in psychic damage, halved on a successful save. The user then must do a Wisdom (Insight) check on the glove to capture the knowledge the pain is imparting on them. This Wisdom (Insight) check is easy when asking for answers that could be quickly found, such as if a tavern has rooms, and is near impossible for questions that no one or nearly no one would know, such as the true name of a demon or the weakness of the an ancient dragon.

The Left Pain Glove is under the effect of a 12th level Mystify.

The Left Glove has a Wisdom and Charisma ability score of 30 and no other ability scores. When spoken to it will encourage the wearer to seek more and more knowledge and discourage the wearer taking off the glove. Additionally, it will deal small amounts of damage to individuals who befriend it.

The Right Pain Glove
Also known at the Glove of Protection, this glove allows the user to point a creature or individual and take any damage or harm that would befall them. The user has no limit on the amount of individuals and creatures they can select. An individual must be wearing the glove at all times, or their list of selected individuals and creatures will be forgotten by the glove, forcing them to don the glove once more and select their list again.

The wearer will receive any curse, disease, fatigue, or damage in place of the individuals they select, but do not die when an individual they select dies.

When a user learns to speak with the Right Pain Glove, it will encourage them to act righteously, never take off the glove, and remove the pain from as many individuals as they can see.